Collaborative Exploration of Urban Data in VR and AR. Columbia University, Computer Science. Multiple users in VR and AR collaboratively explore live urban data in context of an immersive scale model of New York City.
Wilde Eastern. NYU ITP. A multi-ending, cinematic VR/360° film noir experience where the viewer’s gaze can determine the fate of the film.
Craft. NYU IDM. A new multi-modal way of creating digital art in immersive realities using voice commands and eye movements.
CoMix. NYU Game Center. Inspired by classic Sunday comics, CoMix is a marker-based AR experiment that allows you to change a story by changing the order of panels in real life.
Let Me Give Light. NYU ITP. A mobile application and installation that repurposes ancient lighting technology in a modern context, inviting us to a meaningful and connected life using augmented lighting.
Missing 10 Hours. NYU ITP. Multi-ending VR experience for two people, based on a true story, Missing 10 Hours reconstructs the night Girl K was drugged with rape drug GHB.
Cosmic Sugar. NYU Computer Science. A GPU driven force field visualizer and crafting sandbox designed to facilitate immersion in a flow state.
Interiors. NYU, UX Design. An Augmented Reality based app to allow users to "place" custom rugs from Holland & Sherry Interiors in any environment, allowing the user to experience how the rug could look in reality.
Grandpa's Reef. NYU IDM. Funded by National Geographic, "Grandpa's Reef" is a 5-minute, 360-video experience that aims to inspire young Filipinos to become ocean advocates. Our film will be distributed in the Philippines in Spring 2019, as part of an educational campaign around marine conservation.
See Level. The New School, Design & Technology. An AR app that explores how Governors Island has been engineered to fight climate change. Visitors will experience rising sea levels first-hand, see geo-engineering inside “The Hills” and explore a new future for NYC. Created in partnership with NYC Media Lab & Havas.
Tales of the Aswang. The New School, Design & Technology. A VR experience that welcomes you into the world of Southeast Asian Mythological creatures. The tales speak of timeless truths about societal fears and social issues we carry to the present day. Climate change, immigration, and equality are woven throughout the experience.
Endo - VR Endoscopy Experience. The New School, Design & Technology. Designed for medical students who want to experience the endoscopic surgery and improve their surgical experience.
Telling Local Stories in 360. CUNY Newmark Graduate School of Journalism. Experience immersive local news stories created by small journalism organizations in collaboration with graduate students.
VRbal. Columbia University. A virtual reality (VR) experience that uses artificial intelligence to help stutter patients overcome social anxiety through exposure therapy.
AR Soundscape. NYU ITP. An AR experiment where users can place sound emitting objects in space and then listen to the simulated 3D stereo experience that reacts to the orientation of the head device.
AR Escape Games. NYU IDM. AR enriched escape room puzzles.
Magikku. The New School, Design & Technology. A VR game where the player are able to cast magical spells with their hands to fight mythical beasts.
Fewture #1 & Glitter Shores. NYU ITP. A mixed reality graphic novel that illustrates possible ecologic, socio-economic and technologic circumstance in a terrifically immersive way. Glitter Shores is a journey to a flooded, tropical world, whose remaining inhabitants thrive on floating islands made of plastic debris.